Portfolio

Our Work

VFX, game, commercial, and media art projects driven by AI and procedural pipelines.

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Music Video

Miserable - Zemistein

This music video reflects the artist's ongoing sense of misery, expressed through the character "Zemistein."

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VFX

Film Art Reel

Kraven the Hunter, Shazam 2, The Adam Project, Justice League, Avengers: Age of Ultron, Pacific Rim, Transformers and more. This is the demo reel of veteran artist Choi Gil Nam, who brings 20 years of experience in visual effects.

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Animation

"PAINTer"

Is this the work of a technician or an artist? PAINTer frames that question through AI-driven animation, where tools, intuition, and authorship collide.

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Animation

FromTheHighestPlace "가장 높은곳에서"

This teaser animation tells the story of a mountain rescue team's life-or-death mission in the Himalayas. Built with Houdini procedural generation, Gaussian Splatting, and AI.

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Game

Game Demo Reel

Game art and real-time visual work presented as a focused demo reel.

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Commercial

Lockout

Created at the request of client InfiniPrep for a commercial visualization project.

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Commercial

Commercial Reel

Commercial production reel featuring AI-assisted visual effects and procedural workflows.

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Tech Art

AI Mesh Generator

AI-powered mesh generation tool that creates optimized 3D geometry from text prompts and reference images, integrated into Houdini and game engine pipelines.

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Tech Art

Museum - 3D Gaussian Splatting

An AI-generated to 3D Gaussian Splatting workflow that turns generated imagery into an immersive, navigable spatial reconstruction.

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Tech Art

Zombie- 3D Gaussian Splatting

3D Gaussian Splatting viewer presenting a navigable zombie reconstruction with the same embedded modal workflow used for the museum piece.

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Media Art

Miracle Mile Rain Show at Las Vegas

Client: Miracle Mile Shops Las Vegas, GiantStep US. Media art film created for the Miracle Mile rain show in Las Vegas, with visual effects supervision and final content delivery.

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Media Art

Dead or Alive

Procedural effect-driven sculpting developed through VDB noise and simulation-based modeling in Houdini.

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Media Art

Mud

A short media art study focused on atmosphere, texture, and the emotional pull of dense organic motion.

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Media Art

Prison

A procedurally sculpted zombie figure presented as a contained installation study, built with VDB noise and simulation workflows.