VFX, game, commercial, and media art projects driven by AI and procedural pipelines.
This music video reflects the artist's ongoing sense of misery, expressed through the character "Zemistein."
Kraven the Hunter, Shazam 2, The Adam Project, Justice League, Avengers: Age of Ultron, Pacific Rim, Transformers and more. This is the demo reel of veteran artist Choi Gil Nam, who brings 20 years of experience in visual effects.
Is this the work of a technician or an artist? PAINTer frames that question through AI-driven animation, where tools, intuition, and authorship collide.
This teaser animation tells the story of a mountain rescue team's life-or-death mission in the Himalayas. Built with Houdini procedural generation, Gaussian Splatting, and AI.
Game art and real-time visual work presented as a focused demo reel.
Created at the request of client InfiniPrep for a commercial visualization project.
Commercial production reel featuring AI-assisted visual effects and procedural workflows.
AI-powered mesh generation tool that creates optimized 3D geometry from text prompts and reference images, integrated into Houdini and game engine pipelines.
An AI-generated to 3D Gaussian Splatting workflow that turns generated imagery into an immersive, navigable spatial reconstruction.
3D Gaussian Splatting viewer presenting a navigable zombie reconstruction with the same embedded modal workflow used for the museum piece.
Client: Miracle Mile Shops Las Vegas, GiantStep US. Media art film created for the Miracle Mile rain show in Las Vegas, with visual effects supervision and final content delivery.
Procedural effect-driven sculpting developed through VDB noise and simulation-based modeling in Houdini.
A short media art study focused on atmosphere, texture, and the emotional pull of dense organic motion.
A procedurally sculpted zombie figure presented as a contained installation study, built with VDB noise and simulation workflows.