Join the Team

Careers at DOOBOB

We're building an AI-driven studio for the next era of visual storytelling. Come work with us.

VFX

Senior Houdini FX Artist

Full-time Vancouver / Remote Houdini · Python

We're looking for a Senior Houdini FX Artist to lead destruction, fluid, and pyro simulations across film and commercial projects. You'll collaborate directly with directors and integrate AI-assisted workflows into the simulation pipeline.

  • 5+ years of production Houdini experience (destruction, pyro, FLIP)
  • Strong Python scripting for pipeline automation
  • Experience with Solaris / USD rendering pipelines
  • Portfolio of shipped film or broadcast work
Apply Now
Game

Technical Artist — Unreal Engine 5

Full-time Seoul / Hybrid UE5 · Niagara · HLSL

Bridge art and engineering on our game projects. You'll build real-time VFX systems, optimize content pipelines, and create procedural tools in Unreal Engine 5.

  • 3+ years with Unreal Engine (Niagara, Material Editor, Blueprints)
  • HLSL shader writing for custom effects
  • Familiarity with PCG (Procedural Content Generation) framework
  • Experience with Houdini-to-UE5 pipelines is a plus
Apply Now
AI / Tech Art

AI Pipeline Engineer

Full-time Remote Python · ComfyUI · LLM

Design and build AI-driven automation tools that integrate image generation, LLM agents, and procedural systems into our production workflows across VFX, game, and commercial pipelines.

  • Strong Python skills with experience building production tools
  • Hands-on experience with diffusion models (ComfyUI, A1111, Flux)
  • Familiarity with LLM APIs and agent frameworks
  • Background in VFX or game production is a strong plus
Apply Now
Media Art

Creative Coder — Interactive Installations

Contract / Project Vancouver · Seoul TouchDesigner · GLSL

Collaborate with artists and directors to build interactive media art installations. You'll write real-time generative systems and integrate physical sensors, projection mapping, and AI models.

  • Proficiency in TouchDesigner and/or openFrameworks
  • GLSL / HLSL shader authoring
  • Experience with projection mapping and spatial computing
  • Strong interest in the intersection of AI and physical art
Apply Now

Why DOOBOB

🌏

Global Team

Work with artists and engineers across Vancouver, Seoul, and Los Angeles.

🤖

AI-First Workflows

Be at the frontier of AI-integrated production — we build the tools before the industry does.

📚

Learning Budget

Annual budget for courses, conferences, software licenses, and hardware.

🏠

Remote Friendly

Flexible remote and hybrid options across all roles.

🎬

Real Production Credits

Your work ships — film, game, broadcast, and gallery installations.

Small Team, Big Impact

Flat structure, fast decisions, and direct collaboration with creative leads.